using UnityEngine; [AddComponentMenu("MegaShapes/Hose New Attach")] [ExecuteInEditMode] public class MegaHoseNewAttach : MonoBehaviour { public float alpha; public MegaHoseNew hose; public Vector3 offset = Vector3.zero; public Vector3 rotate = Vector3.zero; public bool doLateUpdate = true; public bool rot = true; private void Update() { if (!doLateUpdate) { PositionObject(); } } private void LateUpdate() { if (doLateUpdate) { PositionObject(); } } private void PositionObject() { if ((bool)hose) { Vector3 position = hose.GetPosition(alpha); if (rot) { Vector3 position2 = hose.GetPosition(alpha + 0.001f); Quaternion rotation = Quaternion.LookRotation(position2 - position) * Quaternion.Euler(rotate); base.transform.rotation = rotation; } base.transform.position = position + base.transform.TransformDirection(offset); } } }