using System; using ExitGames.UtilityScripts; using Photon; using UnityEngine; [RequireComponent(typeof(PhotonView))] public class MaterialPerOwner : Photon.MonoBehaviour { private int assignedColorForUserId; private Renderer m_Renderer; private void Start() { m_Renderer = GetComponent(); } private void Update() { if (base.photonView.ownerId != assignedColorForUserId) { int num = Array.IndexOf(PlayerRoomIndexing.instance.PlayerIds, base.photonView.ownerId); m_Renderer.material.color = UnityEngine.Object.FindObjectOfType().Colors[num]; assignedColorForUserId = base.photonView.ownerId; } } }