using System; using UnityEngine; [Serializable] public class Mass2D { public Vector2 pos; public Vector2 last; public Vector2 force; public Vector2 vel; public Vector2 posc; public Vector2 velc; public Vector2 forcec; public Vector2 coef1; public Vector2 coef2; public float mass; public float oneovermass; public Mass2D(float m, Vector2 p) { mass = m; oneovermass = 1f / mass; pos = p; last = p; force = Vector2.zero; vel = Vector2.zero; } }