using UnityEngine; public class LogicLamp : MonoBehaviour { private void OnGUI() { LogicGlobal.GlobalGUI(); GUILayout.Label("Lamp rope physics test (procedural rope linked to a dynamic object)"); GUILayout.Label("Move the mouse while holding down the left button to move the camera"); GUILayout.Label("Use the spacebar to shoot balls and aim for the lamp to test the physics"); } }