using UnityEngine; public class LocomotionController : MonoBehaviour { public OVRCameraRig CameraRig; public CharacterController CharacterController; public OVRPlayerController PlayerController; private void Start() { if (CharacterController == null) { CharacterController = GetComponentInParent(); } if (PlayerController == null) { PlayerController = GetComponentInParent(); } if (CameraRig == null) { CameraRig = Object.FindObjectOfType(); } } }