using UnityEngine; using UnityEngine.UI; namespace LapinerTools.uMyGUI { public class uMyGUI_SliderSynchronizer : MonoBehaviour { [SerializeField] private Slider[] m_sliders = new Slider[0]; [SerializeField] private bool m_isSynchronizeOnStart = true; [SerializeField] private float m_value; public Slider[] Sliders { get { return m_sliders; } set { m_sliders = value; } } public bool IsSynchronizeOnStart { get { return m_isSynchronizeOnStart; } } public float Value { get { return m_value; } } private void Start() { } private void OnDestroy() { } private void OnSliderChanged(float p_value) { } } }