using UnityEngine; namespace LapinerTools.uMyGUI { public class uMyGUI_ScrollbarHandleUnityFix : MonoBehaviour { [SerializeField] private Vector2 m_anchorMin = new Vector2(0.8f, 0f); [SerializeField] private Vector2 m_anchorMax = new Vector2(1f, 1f); [SerializeField] private Vector2 m_pivot = new Vector2(0.5f, 0.5f); [SerializeField] private Vector2 m_offsetMin = new Vector2(-10f, -10f); [SerializeField] private Vector2 m_offsetMax = new Vector2(10f, 10f); public void Awake() { RectTransform component = GetComponent(); component.localPosition = Vector3.zero; component.anchoredPosition3D = Vector3.zero; component.anchorMin = m_anchorMin; component.anchorMax = m_anchorMax; component.pivot = m_pivot; component.offsetMin = m_offsetMin; component.offsetMax = m_offsetMax; } } }