using System.Collections.Generic; using UnityEngine; public class LampSwitchController : vp_Interactable { [SerializeField] private List _lamps; [SerializeField] private GameObject _cursorTurnLights; public bool canInteract = true; private bool _turnedOn = true; private new void Start() { TurnOn(true); } public void TurnOn(bool value) { foreach (InteractableLamp lamp in _lamps) { lamp.TurnOn(value); } _turnedOn = value; } private void Update() { if (UtilitiesInput.GetButtonDown("BOAT_ENTER") && TryInteract(null)) { TurnOn(!_turnedOn); } } public override void UpdateSeeing(bool isSeeing) { if (isSeeingMe != isSeeing) { _cursorTurnLights.gameObject.SetActive(isSeeing); base.UpdateSeeing(isSeeing); } } public override bool TryInteract(vp_PlayerEventHandler player) { if (player != null) { return false; } if (!isSeeingMe) { return false; } if (!canInteract) { return false; } if (!UtilitiesInput.GetButtonDown("BOAT_ENTER")) { return false; } return true; } }