using UnityEngine; namespace LE_LevelEditor.Example { public class PlayerRigidbody : MonoBehaviour { private void Awake() { Collider component = GetComponent(); Collider[] componentsInChildren = base.transform.root.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { if (component != componentsInChildren[i]) { Physics.IgnoreCollision(component, componentsInChildren[i]); } } } } }