using UndoRedo; using UnityEngine; namespace LE_LevelEditor.Commands { public abstract class LE_CmdBase : UR_CommandBase { protected float m_time; protected int m_frame; public float RealTime { get { return m_time; } } public int Frame { get { return m_frame; } } public LE_CmdBase() { m_time = Time.realtimeSinceStartup; m_frame = Time.frameCount; } public override bool CombineWithNext(UR_ICommand p_nextCmd) { return false; } } }