using UnityEngine; public interface KGFIMapIcon { string GetCategory(); Color GetColor(); Texture2D GetTextureArrow(); bool GetRotate(); bool GetIsVisible(); bool GetIsArrowVisible(); Transform GetTransform(); string GetGameObjectName(); GameObject GetRepresentation(); bool GetShowToolTip(); void SetShowToolTip(bool theShowTooltip); string GetToolTipText(); float GetIconScale(); bool GetIsBlinking(); int GetDepth(); void SetIsBlinking(bool theActivate); }