using UnityEngine; public class InteractableLamp : MonoBehaviour { [SerializeField] private GameObject _light; [SerializeField] private MeshRenderer _lightMesh; [SerializeField] private int _materialIndex; [SerializeField] private Material _glowingMaterial; [SerializeField] private Material _turnedOffMaterial; private Material[] _materials; [SerializeField] private bool _turnOn = true; private bool _isTurnedOn; private void Awake() { _materials = _lightMesh.materials; _isTurnedOn = !_turnOn; TurnOn(_turnOn); } public void TurnOn(bool value) { if (_isTurnedOn != value) { _light.gameObject.SetActive(value); _materials[_materialIndex] = ((!value) ? _turnedOffMaterial : _glowingMaterial); _lightMesh.materials = _materials; _isTurnedOn = value; } } }