using UnityEngine; namespace I2 { public class RenameAttribute : PropertyAttribute { public readonly string Name; public readonly string Tooltip; public readonly int HorizSpace; public RenameAttribute(int hspace, string name, string tooltip = null) { Name = name; Tooltip = tooltip; HorizSpace = hspace; } public RenameAttribute(string name, string tooltip = null) : this(0, name, tooltip) { } } }