using UnityEngine; namespace I2.Loc { public class RealTimeTranslation : MonoBehaviour { private string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations."; private string TranslatedText = string.Empty; private bool IsTranslating; public void OnGUI() { GUILayout.Label("Translate:"); OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width)); GUILayout.Space(10f); GUILayout.BeginHorizontal(); if (GUILayout.Button("English -> Español", GUILayout.Height(100f))) { StartTranslating("en", "es"); } if (GUILayout.Button("Español -> English", GUILayout.Height(100f))) { StartTranslating("es", "en"); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width)); GUILayout.Space(10f); if (IsTranslating) { GUILayout.Label("Contacting Google...."); } } private void StartTranslating(string fromCode, string toCode) { IsTranslating = true; GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady); } private void OnTranslationReady(string Translation) { TranslatedText = Translation; IsTranslating = false; } } }