using UnityEngine; using UnityEngine.UI; public class HUDBaitsWidget : MonoBehaviour { public Image icon; public Text amount; public Text size; public void Refresh(EquipmentObject equipmentObject, int hookSize = 0) { if (equipmentObject != null) { icon.sprite = equipmentObject.icon; icon.color = Color.white; if (equipmentObject.equipmentType == EquipmentObject.EquipmentType.BAIT) { amount.text = (equipmentObject.amount + 1).ToString(); size.text = string.Empty; } else { amount.text = string.Empty; size.text = UtilitiesUnits.GetHookSizeString(hookSize); } } else { icon.sprite = null; icon.color = new Color(1f, 1f, 1f, 0f); amount.text = string.Empty; size.text = string.Empty; } } }