using UnityEngine; public class GlobalTournamentSteamworks : MonoBehaviour { private static GlobalTournamentSteamworks instance; public GlobalTournamentScreen globalTournamentScreen; public string currentLeaderboardName = "GLOBAL_TOURNAMENT_01"; public LeaderboardSettings currentLeaderboardSettings; private GlobalSettings globalSettings; public static GlobalTournamentSteamworks Instance { get { return instance; } } private GlobalTournamentSteamworks() { } private void Awake() { if (instance == null) { instance = this; } else { Object.Destroy(base.gameObject); } } private void Start() { globalSettings = GlobalSettings.Instance; Initialize(); } public void Initialize() { currentLeaderboardSettings = new LeaderboardSettings(currentLeaderboardName); currentLeaderboardSettings.objectsToInform.Add(base.gameObject); } public LeaderboardSettings GetCurrentLeaderboardSettings() { return currentLeaderboardSettings; } public void OnFindLeaderboard(LeaderboardSettings lbSettings) { if ((bool)globalTournamentScreen && globalTournamentScreen.isVisible) { globalTournamentScreen.UploadScores(); } } public void OnDownloadScores(LeaderboardSettings lbSettingse) { if ((bool)globalTournamentScreen && globalTournamentScreen.isVisible) { globalTournamentScreen.RefreshRanking(); } } public void OnDownloadMyScore(LeaderboardSettings lbSettings) { } public bool UploadScore(LeaderboardSettings leaderboard) { if (globalSettings == null) { return false; } if (GlobalSettings.Instance.IsMyProfileCracked() ? true : false) { return false; } int currentScoreInt = GlobalTournamentManager.Instance.GetCurrentScoreInt(); leaderboard.UploadScore(currentScoreInt, new int[6] { globalSettings.playerSettings.playersLevel, globalSettings.playerSettings.playersExperience, SteamStatsManager.Instance.mySteamUser.tournamentTotalFishCount, SteamStatsManager.Instance.mySteamUser.tournamentTotalFishWeight, SteamStatsManager.Instance.mySteamUser.tournamentBiggestFishSpecies, SteamStatsManager.Instance.mySteamUser.tournamentBiggestFishWeight }); return true; } public void OnUploadScore(LeaderboardSettings lbSettings) { if ((bool)globalTournamentScreen && globalTournamentScreen.isVisible) { globalTournamentScreen.DownloadScores(); } } }