using UnityEngine; public class GetUniStormComponents_C : MonoBehaviour { public GameObject unistorm; public GameObject unistormCamera; public ParticleSystem rain; public ParticleSystem snow; public ParticleSystem lightningBugs; public ParticleSystem rainMist; public ParticleSystem snowDust; public GameObject rainStreaks; public ParticleSystem windyLeaves; public GameObject lightningBolt1; public ParticleSystem rainSplash; public Transform lightningPosition; private void Awake() { unistorm = GameObject.FindGameObjectWithTag("UniStorm"); if (!object.ReferenceEquals(unistorm, null)) { UniStormWeatherSystem_C[] componentsInChildren = unistorm.GetComponentsInChildren(); UniStormWeatherSystem_C uniStormWeatherSystem_C = componentsInChildren[0]; if (!object.ReferenceEquals(uniStormWeatherSystem_C, null)) { uniStormWeatherSystem_C.rain = rain; uniStormWeatherSystem_C.snow = snow; uniStormWeatherSystem_C.butterflies = lightningBugs; uniStormWeatherSystem_C.rainMist = rainMist; uniStormWeatherSystem_C.rainSplashes = rainSplash; uniStormWeatherSystem_C.lightningSpawn = lightningPosition; uniStormWeatherSystem_C.snowMistFog = snowDust; uniStormWeatherSystem_C.mistFog = rainStreaks; uniStormWeatherSystem_C.windyLeaves = windyLeaves; uniStormWeatherSystem_C.lightningBolt1 = lightningBolt1; uniStormWeatherSystem_C.cameraObject = unistormCamera; } } } }