using System; using UnityEngine; public class GeneralBasicCS : MonoBehaviour { public GameObject prefabAvatar; private void Start() { GameObject gameObject = GameObject.Find("AvatarRotate"); GameObject gameObject2 = GameObject.Find("AvatarScale"); GameObject gameObject3 = GameObject.Find("AvatarMove"); LeanTween.rotateAround(gameObject, Vector3.forward, 360f, 5f); LeanTween.scale(gameObject2, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.moveX(gameObject2, gameObject2.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f); LeanTween.scale(gameObject2, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc) .setLoopPingPong(3); LeanTween.delayedCall(base.gameObject, 0.2f, advancedExamples); } private void advancedExamples() { LeanTween.delayedCall(base.gameObject, 14f, (Action)delegate { for (int i = 0; i < 10; i++) { GameObject rotator = new GameObject("rotator" + i); rotator.transform.position = new Vector3(10.2f, 2.85f, 0f); GameObject gameObject = UnityEngine.Object.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation); gameObject.transform.parent = rotator.transform; gameObject.transform.localPosition = new Vector3(0f, 1.5f, 2.5f * (float)i); gameObject.transform.localScale = new Vector3(0f, 0f, 0f); LeanTween.scale(gameObject, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack); float num = LeanTween.tau / 10f * (float)i; float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f; float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f; float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f; Color to = new Color(r, g, b); LeanTween.color(gameObject, to, 0.3f).setDelay(1.2f + (float)i * 0.4f); LeanTween.moveZ(gameObject, 0f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring) .setOnComplete((Action)delegate { LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f); }); LeanTween.moveLocalY(gameObject, 4f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong(1) .setEase(LeanTweenType.easeInOutQuad); LeanTween.alpha(gameObject, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true) .setOnComplete((Action)delegate { UnityEngine.Object.Destroy(rotator); }); } }).setOnCompleteOnStart(true).setRepeat(-1); } }