using System.Collections.Generic; using UnityEngine; public class GasStove : MonoBehaviour { public Transform fryingPanParent; public GameObject fillet; public List fireParticles = new List(); public ParticleSystem fryParticles; public Transform panStartPosition; public Transform panFinishPosition; public Transform panMountPosition; public void PlayParticles(bool play) { foreach (ParticleSystem fireParticle in fireParticles) { if (play) { fireParticle.Play(true); } else { fireParticle.Stop(true); } } if ((bool)fryParticles) { if (play) { fryParticles.Play(true); } else { fryParticles.Stop(true); } } } }