public class GamePropertyKey { public const byte MaxPlayers = byte.MaxValue; public const byte IsVisible = 254; public const byte IsOpen = 253; public const byte PlayerCount = 252; public const byte Removed = 251; public const byte PropsListedInLobby = 250; public const byte CleanupCacheOnLeave = 249; public const byte MasterClientId = 248; public const byte ExpectedUsers = 247; }