using UnityEngine; public class GameLogic : MonoBehaviour { public static int playerWhoIsIt; private static PhotonView ScenePhotonView; public void Start() { ScenePhotonView = GetComponent(); } public void OnJoinedRoom() { if (PhotonNetwork.playerList.Length == 1) { playerWhoIsIt = PhotonNetwork.player.ID; } Debug.Log("playerWhoIsIt: " + playerWhoIsIt); } public void OnPhotonPlayerConnected(PhotonPlayer player) { Debug.Log("OnPhotonPlayerConnected: " + player); if (PhotonNetwork.isMasterClient) { TagPlayer(playerWhoIsIt); } } public static void TagPlayer(int playerID) { Debug.Log("TagPlayer: " + playerID); ScenePhotonView.RPC("TaggedPlayer", PhotonTargets.All, playerID); } [PunRPC] public void TaggedPlayer(int playerID) { playerWhoIsIt = playerID; Debug.Log("TaggedPlayer: " + playerID); } public void OnPhotonPlayerDisconnected(PhotonPlayer player) { Debug.Log("OnPhotonPlayerDisconnected: " + player); if (PhotonNetwork.isMasterClient && player.ID == playerWhoIsIt) { TagPlayer(PhotonNetwork.player.ID); } } public void OnMasterClientSwitched() { Debug.Log("OnMasterClientSwitched"); } }