using UnityEngine; public class GUIFriendsInRoom : MonoBehaviour { public Rect GuiRect; private void Start() { GuiRect = new Rect(Screen.width / 4, 80f, Screen.width / 2, Screen.height - 100); } public void OnGUI() { if (PhotonNetwork.inRoom) { GUILayout.BeginArea(GuiRect); GUILayout.Label("In-Game"); GUILayout.Label("For simplicity, this demo just shows the players in this room. The list will expand when more join."); GUILayout.Label("Your (random) name: " + PhotonNetwork.playerName); GUILayout.Label(PhotonNetwork.playerList.Length + " players in this room."); GUILayout.Label("The others are:"); PhotonPlayer[] otherPlayers = PhotonNetwork.otherPlayers; foreach (PhotonPlayer photonPlayer in otherPlayers) { GUILayout.Label(photonPlayer.ToString()); } if (GUILayout.Button("Leave")) { PhotonNetwork.LeaveRoom(); } GUILayout.EndArea(); } } }