using BitStrap; using UnityEngine; public class FreezeTransform2017 : MonoBehaviour { [ReadOnly] public Vector3 localPos = Vector3.zero; [ReadOnly] public Vector3 localRot = Vector3.zero; private void Awake() { localPos = base.transform.localPosition; localRot = base.transform.localEulerAngles; } private void Update() { } private void LateUpdate() { } private void FixedUpdate() { base.transform.localPosition = localPos; base.transform.localEulerAngles = localRot; } }