using BitStrap; using UnityEngine; public class FishingPlayerRemoteInteractive : vp_Interactable { public GameObject Target; public string TargetMessage = string.Empty; public FishingPlayerRemote fishingPlayerRemote; [ReadOnly] public bool canInteract = true; [HideInInspector] public MeshRenderer meshRenderer; protected override void Start() { m_InteractCrosshair = null; meshRenderer = GetComponent(); base.Start(); } private void Update() { if (!FisheryEditor.Instance) { } } public override void UpdateSeeing(bool isSeeing) { if (isSeeingMe != isSeeing) { GameController.Instance.hudManager.hudMultiplayer.ShowRemotePlayerInfo(isSeeing, fishingPlayerRemote); Debug.Log("isSeeing RemotePlayer: " + isSeeing); if (isSeeing && fishingPlayerRemote.steamUser != null && fishingPlayerRemote.steamUser.friendName == "[unknown]") { fishingPlayerRemote.RequestSteamStats(); } fishingPlayerRemote.SetAvatarFade(!isSeeing); base.UpdateSeeing(isSeeing); } } public override bool TryInteract(vp_PlayerEventHandler player) { FishingPlayer fishingPlayer = GameController.Instance.fishingPlayer; if (fishingPlayer.currentHands.baitWasThrown) { return false; } if (!UtilitiesInput.GetButtonDown("SHOW_REMOTE_PLAYER_INFO")) { return false; } if (player != null) { return false; } if (!isSeeingMe) { return false; } if (!canInteract) { return false; } if (m_Player == null && player != null) { m_Player = player; } return true; } public void ShowVisual(bool show) { if ((bool)meshRenderer) { meshRenderer.enabled = show; } } protected override void OnTriggerEnter(Collider col) { if (InteractType == vp_InteractType.Trigger) { } } }