using UnityEngine; using UnityEngine.UI; public class FisheryEditorParams : MonoBehaviour { public InputField nameInputField; public Slider temperatureSlider; public Text temperatureText; public Slider pressureSlider; public Text pressureText; public Toggle isIceToggle; public void Awake() { } public string GetFisheryName() { return nameInputField.text; } public void SetFisheryName(string newName) { nameInputField.text = newName; } public int GetAverageTemperature() { return (int)temperatureSlider.value; } public void SetAverageTemperature(int newTemperature) { temperatureSlider.value = newTemperature; } public void UpdateTemperatureText() { temperatureText.text = "Temperature: " + temperatureSlider.value; } public int GetAveragePressure() { return (int)pressureSlider.value; } public void SetAveragePressure(int newPressure) { pressureSlider.value = newPressure; } public void UpdatePressureText() { pressureText.text = "Pressure: " + pressureSlider.value; } public bool GetIsIceFishing() { return isIceToggle.isOn; } public void SetIsIceFishing(bool newIceFishing) { isIceToggle.isOn = newIceFishing; } }