using System.Collections.Generic; using BitStrap; using UnityEngine; using UnityEngine.UI; public class FisheryEditorHelp : MonoBehaviour { public List helpPages = new List(); public Button nextBtn; public Button prevBtn; [ReadOnly] public int currentPage; private void Start() { HidePages(); helpPages[0].SetActive(true); prevBtn.gameObject.SetActive(false); } public void NextPage() { HidePages(); currentPage++; helpPages[currentPage].SetActive(true); if (currentPage == helpPages.Count - 1) { nextBtn.gameObject.SetActive(false); } } public void PrevPage() { HidePages(); currentPage--; helpPages[currentPage].SetActive(true); if (currentPage == 0) { prevBtn.gameObject.SetActive(false); } } public void HidePages() { for (int i = 0; i < helpPages.Count; i++) { helpPages[i].SetActive(false); } nextBtn.gameObject.SetActive(true); prevBtn.gameObject.SetActive(true); } }