using UnityEngine; namespace ExitGames.Demos.DemoAnimator { public class LoaderAnime : MonoBehaviour { [Tooltip("Angular Speed in degrees per seconds")] public float speed = 180f; [Tooltip("Radius os the loader")] public float radius = 1f; public GameObject particles; private Vector3 _offset; private Transform _transform; private Transform _particleTransform; private bool _isAnimating; private void Awake() { _particleTransform = particles.GetComponent(); _transform = GetComponent(); } private void Update() { if (_isAnimating) { _transform.Rotate(0f, 0f, speed * Time.deltaTime); _particleTransform.localPosition = Vector3.MoveTowards(_particleTransform.localPosition, _offset, 0.5f * Time.deltaTime); } } public void StartLoaderAnimation() { _isAnimating = true; _offset = new Vector3(radius, 0f, 0f); particles.SetActive(true); } public void StopLoaderAnimation() { particles.SetActive(false); } } }