using System; [Serializable] public class EnviroVegetationSeasons { public enum SeasonAction { SpawnDeadPrefab = 0, Deactivate = 1, Destroy = 2 } public SeasonAction seasonAction; public bool GrowInSpring = true; public bool GrowInSummer = true; public bool GrowInAutumn = true; public bool GrowInWinter = true; }