using System; using UnityEngine; namespace EnergyBarToolkit { public class GoCircles : MonoBehaviour { public float distance = 3f; public float speed = 100f; private Vector3 startPosition; private float angle; private void Start() { startPosition = base.transform.position; } private void Update() { float x = Mathf.Cos((float)Math.PI / 180f * angle) * distance; float z = Mathf.Sin((float)Math.PI / 180f * angle) * distance; base.transform.position = startPosition + new Vector3(x, 0f, z); angle += Time.deltaTime * speed; } } }