using System; using UnityEngine; namespace EasyLayout { [Serializable] public struct Padding { [SerializeField] public float Left; [SerializeField] public float Right; [SerializeField] public float Top; [SerializeField] public float Bottom; public Padding(float left, float right, float top, float bottom) { Left = left; Right = right; Top = top; Bottom = bottom; } public override string ToString() { return string.Format("Padding(left: {0}, right: {1}, top: {2}, bottom: {3})", Left, Right, Top, Bottom); } } }