using UnityEngine; namespace DynamicFogAndMist { public class Demo2 : MonoBehaviour { private static GUIStyle labelStyle; private void OnGUI() { if (labelStyle == null) { labelStyle = new GUIStyle(GUI.skin.label); labelStyle.normal.textColor = Color.black; } Rect position = new Rect(10f, 10f, Screen.width - 20, 30f); GUI.Label(position, "Demo 2 scene: move with WASD. Advance to find the rotating sign which will make the fog disappear.", labelStyle); } } }