using UnityEngine; namespace DynamicFogAndMist { public class Demo1 : MonoBehaviour { private static GUIStyle labelStyle; private void OnGUI() { if (labelStyle == null) { labelStyle = new GUIStyle(GUI.skin.label); labelStyle.normal.textColor = Color.black; } Rect position = new Rect(10f, 10f, Screen.width - 20, 30f); GUI.Label(position, "Demo 1 scene: windy mist fog style. Notice the subtle fog animation. To change look, select Main Camera and check image effect settings in inspector.", labelStyle); } } }