using UnityEngine; public class DrawSolidCube : MonoBehaviour { public Color zoneColor = new Color(1f, 0f, 0f, 0.5f); private void OnDrawGizmos() { Gizmos.color = zoneColor; Gizmos.DrawCube(base.transform.position, new Vector3(base.transform.localScale.x, base.transform.localScale.y, base.transform.localScale.z)); } }