using UnityEngine; public class DemoRPGMovement : MonoBehaviour { public RPGCamera Camera; private void OnJoinedRoom() { CreatePlayerObject(); } private void CreatePlayerObject() { Vector3 position = new Vector3(33.5f, 1.5f, 20.5f); GameObject gameObject = PhotonNetwork.Instantiate("Robot Kyle RPG", position, Quaternion.identity, 0); Camera.Target = gameObject.transform; } }