using UnityEngine; using UnityEngine.EventSystems; namespace CurvedUI { public class CurvedUIPointerEventData : PointerEventData { public enum ControllerType { NONE = -1, VIVE = 0 } public GameObject Controller; public Vector2 TouchPadAxis = Vector2.zero; public CurvedUIPointerEventData(EventSystem eventSystem) : base(eventSystem) { } } }