using UnityEngine; namespace CurvedUI { public class CUI_WorldSpaceCursorFollow : MonoBehaviour { private CurvedUISettings mySettings; private void Start() { mySettings = GetComponentInParent(); CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace -= (mySettings.transform as RectTransform).rect.size / 2f; } private void Update() { base.transform.localPosition = CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace; } } }