using UnityEngine; namespace CurvedUI { public class CUI_ViveHapticPulse : MonoBehaviour { private float PulseStrength; private void Start() { PulseStrength = 1f; } public void SetPulseStrength(float newStr) { PulseStrength = Mathf.Clamp(newStr, 0f, 1f); } public void TriggerPulse() { } } }