using UnityEngine; namespace CurvedUI { public class CUI_ViveButtonState : MonoBehaviour { private enum ViveButton { Trigger = 0, TouchpadTouch = 1, TouchpadPress = 2, Grip = 3, Menu = 4 } [SerializeField] private Color ActiveColor = Color.green; [SerializeField] private Color InActiveColor = Color.gray; [SerializeField] private ViveButton ShowStateFor; } }