using UnityEngine; namespace CurvedUI { public class CUI_TMPChecker : MonoBehaviour { [SerializeField] private GameObject testMsg; [SerializeField] private GameObject enabledMsg; [SerializeField] private GameObject disabledMsg; private void Start() { testMsg.gameObject.SetActive(false); enabledMsg.gameObject.SetActive(false); disabledMsg.gameObject.SetActive(true); } } }