using UnityEngine;
using UnityEngine.UI;
namespace Crosstales.UI.Util
{
public class FPSDisplay : MonoBehaviour
{
public Text FPS;
private float deltaTime;
private float elapsedTime;
private float msec;
private float fps;
private string text;
public void Update()
{
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
elapsedTime += Time.deltaTime;
if (elapsedTime > 1f)
{
if (Time.frameCount % 3 == 0 && FPS != null)
{
msec = deltaTime * 1000f;
fps = 1f / deltaTime;
text = string.Format("FPS: {0:0.} ({1:0.0} ms)", fps, msec);
if (fps < 15f)
{
FPS.text = "" + text + "";
}
else if (fps < 29f)
{
FPS.text = "" + text + "";
}
else
{
FPS.text = "" + text + "";
}
}
}
else
{
FPS.text = "...calculating FPS...";
}
}
}
}