using System.Collections.Generic; using BitStrap; using UnityEngine; using UnityEngine.UI; public class CreditsList : MonoBehaviour { [HideInInspector] public CreditsManager creditsManager; public Transform listParent; public List jobGroups = new List(); [Button] public void Refresh() { Text[] componentsInChildren = GetComponentsInChildren(); Text[] array = componentsInChildren; foreach (Text text in array) { Object.Destroy(text.gameObject); } Vector3 zero = Vector3.zero; for (int j = 0; j < jobGroups.Count; j++) { CreditsManager.JobGroup jobGroup = jobGroups[j]; Text text2 = Object.Instantiate(creditsManager.jobTextPrefab); text2.transform.parent = listParent; text2.transform.localScale = Vector3.one; text2.transform.localPosition = zero; for (int k = 0; k < jobGroup.jobNames.Count; k++) { text2.text += Utilities.GetTranslation(jobGroup.jobNames[k]); if (k < jobGroup.jobNames.Count - 1) { text2.text += ", "; } } zero.y -= creditsManager.jobNameDistance; for (int l = 0; l < jobGroup.jobPeople.Count; l++) { Text text3 = Object.Instantiate(creditsManager.nameTextPrefab); text3.transform.parent = listParent; text3.transform.localScale = Vector3.one; text3.transform.localPosition = zero; text3.text = Utilities.GetTranslation(jobGroup.jobPeople[l]); zero.y -= creditsManager.namesDistance; } zero.y -= creditsManager.jobsDistance; } } }