using UnityEngine; public class Climate_Zone_C : MonoBehaviour { public string ClimateName = "Enter Name in Editor"; public GameObject uniStormSystem; public UniStormWeatherSystem_C uniStormsScript; public int zoneWeather = 1; public string playerTag = "Player"; public GameObject PlayerObject; public float updateInterval = 0.1f; public int climateHeight = 350; private float updateIntervalTimer = 0.1f; public int ifGreaterOrLessThan; public int DetectionType; public int TemperatureType; public int minSpringTemp; public int maxSpringTemp; public int minSummerTemp; public int maxSummerTemp; public int minFallTemp; public int maxFallTemp; public int minWinterTemp; public int maxWinterTemp; public int startingSpringTemp; public int startingSummerTemp; public int startingFallTemp; public int startingWinterTemp; public int weatherChanceSpring; public int weatherChanceSummer; public int weatherChanceFall; public int weatherChanceWinter; private void Start() { uniStormSystem = GameObject.Find("UniStormSystemEditor"); uniStormsScript = uniStormSystem.GetComponent(); } private void Update() { if (DetectionType != 1) { return; } updateIntervalTimer += Time.deltaTime; if (updateIntervalTimer >= updateInterval) { if (PlayerObject.transform.position.y > (float)climateHeight && ifGreaterOrLessThan == 0) { UpdateUniStorm(); } if (PlayerObject.transform.position.y < (float)climateHeight && ifGreaterOrLessThan == 1) { UpdateUniStorm(); } updateIntervalTimer = 0f; } } private void OnTriggerEnter(Collider other) { if (other.tag == playerTag && DetectionType == 0) { UpdateUniStorm(); } } public void UpdateUniStorm() { uniStormsScript.minSpringTemp = minSpringTemp; uniStormsScript.maxSpringTemp = maxSpringTemp; uniStormsScript.minSummerTemp = minSummerTemp; uniStormsScript.maxSummerTemp = maxSummerTemp; uniStormsScript.minFallTemp = minFallTemp; uniStormsScript.maxFallTemp = maxFallTemp; uniStormsScript.minWinterTemp = minWinterTemp; uniStormsScript.maxWinterTemp = maxWinterTemp; uniStormsScript.startingSpringTemp = startingSpringTemp; uniStormsScript.startingSummerTemp = startingSummerTemp; uniStormsScript.startingFallTemp = startingFallTemp; uniStormsScript.startingWinterTemp = startingWinterTemp; uniStormsScript.weatherChanceSpring = weatherChanceSpring; uniStormsScript.weatherChanceSummer = weatherChanceSummer; uniStormsScript.weatherChanceFall = weatherChanceFall; uniStormsScript.weatherChanceWinter = weatherChanceWinter; if (uniStormsScript.windSoundComponent.volume >= 0.8f) { uniStormsScript.windSnowSoundComponent.volume = 0.8f; } if (uniStormsScript.windAudioObject.volumeItem >= 0.8f) { uniStormsScript.windSnowAudioObject.volumeItem = 0.8f; } if (uniStormsScript.windSnowSoundComponent.volume >= 0.8f) { uniStormsScript.windSoundComponent.volume = 0.8f; } if (uniStormsScript.windSnowAudioObject.volume >= 0.8f) { uniStormsScript.windAudioObject.volume = 0.8f; } if (uniStormsScript.minRainIntensity >= 500f && uniStormsScript.temperature <= 32) { uniStormsScript.minSnowIntensity = 1000f; } if (uniStormsScript.minSnowIntensity >= 500f && uniStormsScript.temperature > 32) { uniStormsScript.minRainIntensity = 1000f; } } }