public enum ClientState { Uninitialized = 0, PeerCreated = 1, Queued = 2, Authenticated = 3, JoinedLobby = 4, DisconnectingFromMasterserver = 5, ConnectingToGameserver = 6, ConnectedToGameserver = 7, Joining = 8, Joined = 9, Leaving = 10, DisconnectingFromGameserver = 11, ConnectingToMasterserver = 12, QueuedComingFromGameserver = 13, Disconnecting = 14, Disconnected = 15, ConnectedToMaster = 16, ConnectingToNameServer = 17, ConnectedToNameServer = 18, DisconnectingFromNameServer = 19, Authenticating = 20 }