using CurvedUI; using UnityEngine; public class CUI_touchpad : MonoBehaviour { private RectTransform container; [SerializeField] private RectTransform dot; private void Awake() { container = base.transform as RectTransform; } private void MoveDotOnTouchpadAxisChanged(object o, ViveInputArgs args) { dot.anchoredPosition = new Vector2(args.touchpadAxis.x * container.rect.width * 0.5f, args.touchpadAxis.y * container.rect.width * 0.5f); } }