using UnityEngine; public class CUI_rotation_anim : MonoBehaviour { public Vector3 Rotation; private void Start() { } private void Update() { base.transform.RotateAround(base.transform.position, base.transform.up, Rotation.y * Time.deltaTime); base.transform.RotateAround(base.transform.position, base.transform.right, Rotation.x * Time.deltaTime); base.transform.RotateAround(base.transform.position, base.transform.forward, Rotation.z * Time.deltaTime); } }