using UnityEngine; public class CUI_MoveAlong : MonoBehaviour { private void Start() { } private void Update() { (base.transform as RectTransform).anchoredPosition = new Vector2((base.transform as RectTransform).anchoredPosition.x + (base.transform as RectTransform).anchoredPosition.x / 100f, (base.transform as RectTransform).anchoredPosition.y); if ((base.transform as RectTransform).anchoredPosition.x > (base.transform.parent as RectTransform).rect.width) { (base.transform as RectTransform).anchoredPosition = new Vector2(20f, (base.transform as RectTransform).anchoredPosition.y); } } }