using UnityEngine; namespace CTI { public static class CTI_Utils { public static void SetTranslucentLightingFade(float TranslucentLightingRange, float FadeLengthFactor) { TranslucentLightingRange *= 0.9f; float num = TranslucentLightingRange * FadeLengthFactor; Shader.SetGlobalVector("_CTI_TransFade", new Vector2(TranslucentLightingRange * TranslucentLightingRange, num * num * (TranslucentLightingRange / num * 2f))); } } }