using UnityEngine; using UnityEngine.UI; namespace BeautifyEffect { public class Demo4 : MonoBehaviour { private void Update() { if (Input.GetKeyDown(KeyCode.T)) { Beautify.instance.depthOfFieldTransparencySupport = !Beautify.instance.depthOfFieldTransparencySupport; GameObject.Find("Beautify").GetComponent().text = ((!Beautify.instance.depthOfFieldTransparencySupport) ? "Beautify (Dof transparency support is OFF)" : "Beautify (DoF transparency support is ON)"); } } } }