using UnityEngine; public class BTN_Save : MonoBehaviour { public bool saveLevels; public bool saveSound; public bool savePlayerSettings; public bool saveRenderSettings; public bool saveTutorialManager; public bool saveEquipment; public bool saveSkills; public bool saveFishManager; public bool saveVRManager; public void Save() { if ((bool)GlobalSettings.Instance) { if (savePlayerSettings) { GlobalSettings.Instance.playerSettings.Save(); } if (saveRenderSettings) { GlobalSettings.Instance.renderSettings.Save(); } if (saveSound) { GlobalSettings.Instance.soundSettings.Save(); } if (saveSkills) { GlobalSettings.Instance.skillsManager.Save(); } if (saveFishManager) { GlobalSettings.Instance.fishManager.Save(); } if (saveVRManager) { VRManager.Instance.Save(); } } } }