using UnityEngine; using UnityEngine.UI; public class BTN_OptionsSensitivity : MonoBehaviour { private Slider slider; private PlayerSettingsMy playerSettings; private void Start() { } private void OnEnable() { Refresh(); } public void Refresh() { if ((bool)GlobalSettings.Instance) { playerSettings = GlobalSettings.Instance.playerSettings; } slider = GetComponent(); if ((bool)playerSettings) { slider.value = playerSettings.mouseSensitivity * 10f; } } public void UpdateValue() { if ((bool)playerSettings) { playerSettings.SetMouseSensitivity(slider.value / 10f); } } }